netscape-revival
lib/mac/UserInterface/CGWorld.h
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
// CGWorld.cp ©1996 Netscape. All rights reserved.
//
// This is a replacement class for PowerPlant's LGWorld. It allows for the
// resizing and reorienting of the offscreen world, which LGWorld won't let
// you do. Because the CGWorld can be updated, the pixmap can be made
// purgeable by passing in the pixPurge flag in the constructor. LGWorld
// would let you do this, however, if the pixels ever got purged you'd be
// completely hosed.
//
// This class has ben submitted to metrowerks for a potential replacement
// of LGWorld. In the event that metrowerks adds the extended functionality
// that CGWorld offers, we can make this module obsolete.
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
#pragma once
#include <LSharable.h>
#ifndef __QDOFFSCREEN__
#include <QDOffscreen.h>
#endif
class CGWorld
{
public:
CGWorld(
const Rect& inBounds,
Int16 inPixelDepth = 0,
GWorldFlags inFlags = 0,
CTabHandle inCTableH = nil,
GDHandle inGDeviceH = nil);
~CGWorld();
Boolean BeginDrawing(void);
void EndDrawing(void);
void CopyImage(
GrafPtr inDestPort,
const Rect& inDestRect,
Int16 inXferMode = srcCopy,
RgnHandle inMaskRegion = nil);
GWorldPtr GetMacGWorld(void);
void SetBounds(const Rect &inBounds);
const Rect& GetBounds(void) const;
Boolean IsConsistent(void) const;
void AdjustGWorld(const Rect& inToBounds);
protected:
void UpdateTo(const Rect& inBounds);
void OrientTo(const Rect& inBounds);
GWorldPtr mMacGWorld;
QDErr mGWorldStatus;
Rect mBounds;
Int16 mDepth;
CGrafPtr mSavePort;
GDHandle mSaveDevice;
};
inline const Rect& CGWorld::GetBounds(void) const
{ return mBounds; }
inline Boolean CGWorld::IsConsistent(void) const
{ return (mGWorldStatus == noErr); }
inline GWorldPtr CGWorld::GetMacGWorld(void)
{ return mMacGWorld; }
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
// ¥
// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
class CSharedWorld : public CGWorld, public LSharable
{
public:
CSharedWorld(
const Rect& inFrame,
Int16 inDepth,
GWorldFlags inFlags);
};